The Neverending List of Doom

The Neverending List of Doom

Hm, sorry, it’s been a week since my last post.  It’s not that I’ve been neglecting the blog, and certainly not that I’ve abandoned it; it’s that the preparation for the next post has been taking a lot longer than I expected. I said before that my next post would be the big list of game creation programs I’d be working with, and that should still be the case (that is, the next post after this post should be the big…

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Ifs and Elses

Ifs and Elses

So, in my last post I discussed my criteria for what I’m going to count as a game creation system for the purposes of this blog. But as I said in that post, there are still quite a few questions that that post leaves unanswered. So in this post, I’m going to try to answer them… covering all the miscellaneous questions that I can think of pertaining to my plans. (Admittedly, there’s some overlap between this and the previous post,…

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What’s In A Game?

What’s In A Game?

So, if I’m going to be blogging about game creation programs, one central question that has to be addressed is that of the criteria for inclusion. What is a game creation program, exactly? (This is by no means the only important question that has to be addressed, but I’ll cover the others in a separate post.) For many programs, the answers are obvious. GameMaker Studio is obviously a game creation program. (Heck, it’s even right there in the name.) Intuit…

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It Begins

It Begins

Hi, and welcome to the inaugural post of Comparative Creation, a blog where I will review different game creation systems. For each system, I’ll give a brief history (to the extent possible; some I may not be able to dig up any relevant information about), and then I will (again, to the extent possible) use it to create a game. I realize right now the site isn’t much to look at. Eventually I’m going to customize the layout a bit…

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