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Tag: The Game Creators

Four Unsuccessful Kickstarters

Four Unsuccessful Kickstarters

Welp, it’s once again been a while since my last post.  Sorry.  It’s just been a very busy month for me so far, and when I’ve got so much else to do there are two seemingly contradictory factors that get in the way of updating this blog.  One is that when I have so much work to do I kind of feel like I shouldn’t be messing around with games, even if it is for a greater purpose instead of just playing or creating games for their own sake.  Another is that although I generally enjoy creating games, when I’m doing it for the blog it kind of begins to take on some characteristics of work.  Though the former reason is probably the predominant one.

The issue is not that I don’t have enough to write about.  I’m still working on the Wander game (albeit not as actively as I’d like, due to the above reasons), and there’ll be more posts about that.  And while in my last post on Super Tony Land I wrote that I was unable to complete the levels I was working on because I couldn’t open them in the alpha version of the editor, it turns out that I can open them sometimes; it just takes a few tries; so I want to complete them after all despite the issues (and despite the fact that by now the Kickstarter is ended and I have early access to a newer version of the game).

(Speaking of which, at my Kickstarter backer level I get to help design a block for the game, and I haven’t replied to the backer survey yet because I haven’t decided what kind of block I want.  Got to figure that out sometime soon.)

But for today’s post, I’ve made two posts about successful Kickstarter projects for game creation systems, and I said at some point I was going to make a post about unsuccessful Kickstarters, so… I guess now’s as good a time as any.

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Three Kickstarter Successes

Three Kickstarter Successes

Well, I have a bit more to say about the Wander game I’m creating, but I want to break things up a bit and I said my next post would be about game creation systems on Kickstarter, so… let’s do that.

As I said in a previous post, I hadn’t been actively looking for game creation systems on Kickstarter until a tweet by a friend let me know about Super Tony Land (which now at the time of this writing has just passed its goal with 21 days still to go and has accordingly just added a stretch goal). But then that got me wondering how many other such projects had been on Kickstarter, and how they’d done.

As it turns out, the answer to the first question is not nearly as many as I expected, and the answer to the second is… well, probably about what I’d have expected.

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