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Wander: A Little Research

Wander: A Little Research

Okay, this is another post about the process of my creating a game with Wander that’s not really about Wander itself, so much as it is about an aspect of game creation independent of the system.  Honestly, I don’t know how much more I’ll have to say about Wander until I finish my game with it.  If I run into any other interesting aspects of the system that weren’t evident on first examination, I’ll certainly bring them up; otherwise I may just find other things to blog about as I continue working on the game.  I’d go ahead and mix in some posts on the next game in the list, except that I want to finish up with a year at a time, and Wander is the only game for its year.  I’ll certainly be mixing in some more posts on current game creation systems, including probably Super Tony Land—it turns out the editor will still sometimes load large levels; it’s just not reliable; and once it’s loaded I can keep editing it, so I may try to finish up the levels I was working on anyway.

Hm.  At this point I’m worried the preamble may end up being longer than the main topic the post was supposed to be about, so I’d better get to it.

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