So, I finally got around to doing something I probably should have done earlier… added some features to the site to make it easier for new readers to find out what this blog is about. There’s now a prominent “About This Site” widget on the sidebar on the right, and there’s a menu in the top right that can take readers to a new About This Blog page (also linked from the aforementioned widget) and the Big List.
And speaking of the Big List, yes, I’ve finally gotten around to doing what I said I was probably going to do eventually, and made it available as a Google spreadsheet. (Since I already had it as an Excel spreadsheet, this was pretty simple to do.) There have been a few additions to the list since I first posted the initial version, some from comments on previous posts and some that I found on Kickstarter. There will certainly be more additions in the future; I still have some sites noted that may list other systems I don’t have on my list yet, and in fact a new one just occurred to me a few days ago: it turns out that you can search Steam for games with level editors. Of course, most of the games and game creation systems that turn up in that search is going to be recent releases that aren’t a high priority to add to the list (since it’ll be a very long time till I get to them chronologically), but some are likely to be rereleases of old games.
Anyway, now that that bit of housekeeping is out of the way, tomorrow I plan to make a post about the Super Tony Land alpha… which I’ve been spending way too much time on the last few days…
Huh, okay, when I posted my Big List, I knew it wasn’t a complete, final version, but I did at least think I probably had the earliest game creation systems covered. I had no doubt I was still missing a lot of game creation systems from the 2000s and 2010s, and maybe even some from the 90s, but I thought my list was probably pretty much complete through the 80s.
Of course, I was wrong. I’ve since found out about at least two games from the 80s that weren’t on the list.
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And now for the moment you’ve been waiting for. Or if not, at least the moment I’ve been waiting for. The big list of game creation systems.
Yeah, I said it would be “a few more days”, and it’s been a week. I wish I could say I’ve been working assiduously on this list all week and it’s just taken me that long to get it done, but the truth is that I started a new on set teaching job this week (working on a horror movie filming out in Topanga Canyon), and it’s kept me very busy, and I couldn’t really put in the time to finish the list. In fact, it’s still not completely finished, in the sense that there are still more sites I’d intended to scour that I haven’t had time for yet. But rather than further delay the main point of this blog, which is to say actually looking at game creation systems, I figured I may as well go ahead and post the list as it is so far. I’m reasonably confident in any case that it’s pretty much complete through the 80s, and it’ll be long enough before I get through the systems from the 80s that I don’t really have to worry much just yet about what lies beyond. That being said, if you know of any game creation systems that aren’t on this list, please post a comment to let me know.
The list is very very long, so it’s going behind a cut… Further explanation and discussion below the list.
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