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Category: Ground Rules

What’s It All About?

What’s It All About?

So, I finally got around to doing something I probably should have done earlier… added some features to the site to make it easier for new readers to find out what this blog is about.  There’s now a prominent “About This Site” widget on the sidebar on the right, and there’s a menu in the top right that can take readers to a new About This Blog page (also linked from the aforementioned widget) and the Big List.

And speaking of the Big List, yes, I’ve finally gotten around to doing what I said I was probably going to do eventually, and made it available as a Google spreadsheet.  (Since I already had it as an Excel spreadsheet, this was pretty simple to do.)  There have been a few additions to the list since I first posted the initial version, some from comments on previous posts and some that I found on Kickstarter.  There will certainly be more additions in the future; I still have some sites noted that may list other systems I don’t have on my list yet, and in fact a new one just occurred to me a few days ago: it turns out that you can search Steam for games with level editors.  Of course, most of the games and game creation systems that turn up in that search is going to be recent releases that aren’t a high priority to add to the list (since it’ll be a very long time till I get to them chronologically), but some are likely to be rereleases of old games.

Anyway, now that that bit of housekeeping is out of the way, tomorrow I plan to make a post about the Super Tony Land alpha… which I’ve been spending way too much time on the last few days…

Ifs and Elses

Ifs and Elses

So, in my last post I discussed my criteria for what I’m going to count as a game creation system for the purposes of this blog. But as I said in that post, there are still quite a few questions that that post leaves unanswered. So in this post, I’m going to try to answer them… covering all the miscellaneous questions that I can think of pertaining to my plans. (Admittedly, there’s some overlap between this and the previous post, and some of these points probably could have gone there, but… oh well.)

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What’s In A Game?

What’s In A Game?

So, if I’m going to be blogging about game creation programs, one central question that has to be addressed is that of the criteria for inclusion. What is a game creation program, exactly? (This is by no means the only important question that has to be addressed, but I’ll cover the others in a separate post.) For many programs, the answers are obvious. GameMaker Studio is obviously a game creation program. (Heck, it’s even right there in the name.) Intuit QuickBooks just as obviously isn’t. But there are some edge cases that have to be considered.

The decisions about these cases are by nature arbitrary. By their nature, these cases are ambiguous, and an argument could be made either way. But I have to draw a line somewhere, so in this post I’m going to endeavor as best I can to firm up exactly where the line will be drawn.

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