Welp, it’s once again been a while since my last post. Sorry. It’s just been a very busy month for me so far, and when I’ve got so much else to do there are two seemingly contradictory factors that get in the way of updating this blog. One is that when I have so much work to do I kind of feel like I shouldn’t be messing around with games, even if it is for a greater purpose instead of just playing or creating games for their own sake. Another is that although I generally enjoy creating games, when I’m doing it for the blog it kind of begins to take on some characteristics of work. Though the former reason is probably the predominant one.
The issue is not that I don’t have enough to write about. I’m still working on the Wander game (albeit not as actively as I’d like, due to the above reasons), and there’ll be more posts about that. And while in my last post on Super Tony Land I wrote that I was unable to complete the levels I was working on because I couldn’t open them in the alpha version of the editor, it turns out that I can open them sometimes; it just takes a few tries; so I want to complete them after all despite the issues (and despite the fact that by now the Kickstarter is ended and I have early access to a newer version of the game).
(Speaking of which, at my Kickstarter backer level I get to help design a block for the game, and I haven’t replied to the backer survey yet because I haven’t decided what kind of block I want. Got to figure that out sometime soon.)
But for today’s post, I’ve made two posts about successful Kickstarter projects for game creation systems, and I said at some point I was going to make a post about unsuccessful Kickstarters, so… I guess now’s as good a time as any.