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Month: February 2018

Wander: Language Overview

Wander: Language Overview

So, now that we’ve looked at the surviving Wander games, let’s take a glance at the Wander language. (I’m not sure “language” is entirely the right word… data file format? But I’ll call it a “language” for purposes of brevity.) I’m sure I’ll have more to say about it as I actually start using it to make a game, but for now let’s just see what we can get from the documentation.

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